﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Erebos.GameScreenFiles.WorldObjects
{
    public class Object
    {
        private bool _free;
        public bool Free
        {
            get { return _free; }
            set { _free = value; }
        }

        public virtual void Draw(GameTime gameTime) { }
        public virtual void Update(GameTime gameTime) { }
    }
}
